The evolution of distance education has had an impact in providing access to students who are unable to participate in face-to-face courses with another alternative to attend courses in blended and online learning environments. The emergence of new technologies and the variety of Web 2.0 tools have changed the way in which courses can be delivered and have helped to facilitate the emergence of synchronous and asynchronous tools and learning networks with the use of the internet.
The impact of technology and multimedia has provided opportunities to foster student interaction and collaboration among learners, which helps to create and build learning communities in both asynchronous and synchronous learning networks. Multimedia can be effective in making information more accessible to more learners (Heinich, et al, 1996) and multimedia can provide more options about how students choose to learn, Multimedia can improve the online experience and improve the ability to learn and retain information (Sheybani, et al., 2004). The combination of visuals with words has the effect of improving learning (Mayer, 2003).
The most important considerations an online instructor should make before implementing technology should be determined by the seven principles provided by Chickering & Ehrmann (1996) to enhance the learning experience for the student:
Encourage contact between students and faculty
Develop reciprocity and cooperation among students
Use active learning techniques
Give prompt feedback
Emphasize time on task
Communicate high expectations
Respect diverse talents and ways of learning
Application of these seven principles in connection with the learning objectives of the course will help to determine the selection of the technology tools that best facilitate the learning outcomes that benefit the student.
Palloff & Pratt also offer some key points to consider in implementing and planning for technology-based learning:
Determine and address the skills the instructional staff will need to be successful in delivering training in an online environment
Determine and address the skills and readiness of the intended audience
Can the use of technology contribute to meeting learning goals?
Is the technology format an appropriate container for the content?
Can the learner gain information and practice new skills by using technology
Accessibility and usability impact directly on the pedagogical effectiveness of e-learning systems and resources for all learners (Cooper et al, 2007). They are closely linked issues that should be evaluated when implementing the use of technology tools in an online course. Usability, in an el-learning context, is defined as the effectiveness, efficiency and satisfaction with which users can achieve specified learning goals (ease of use) in a particular environment (Cooper et al, 2007) and accessibility is determined as the ability of learning environment to adjust to the needs of all learners (IMS Global Learning Consortium, 2002). These two issues are closely linked and must be considered and addressed when implementing use of technology tools in an online course keeping in mind the diverse ways learner interact with computers and their technology proficiency.
The technology tools that appeal most to me for use in an online learning environment are blogs and wikis for collaboration because they provide a great deal of flexibility for students to interact with one another and at the same time allowing them to be creative in collaboration on projects, etc.. Podcasts are another technology tool that appeals to me because you can find information and instruction on a variety of different topics from many sources and for free.
The continued use and emergence of new technologies in the online learning environment help to facilitate limitless amounts of new learning experiences through the use of the internet and technology tools that enhance opportunities for interaction and collaboration not only with fellow students and colleagues, but with others in the world. Opportunities emerge are opened for continual learning to experience new things in a variety of different ways. The description of the available tools for use in both asynchronous and synchronous learning networks was very informational for me in that now when I hear these tools mentioned in the future I will be familiar with the purpose they each serve in an online learning environment and more willing to explore their functionality as an instructional designer.
References:
Chickering, A. & Ehrmann, S. E. (1996). Implementing the seven principles: Technology as lever. American Association for Higher Education, 3-6. Retrieved from http://www. Tltgroup.org/programs/seven.html.
Cooper, Mr. Chetz, C. & Jelfs, A. (2007). Embedding accessibility and usability: Considerations for e-learning research and development projects. ALT-J: Research in Learning Technology, 15(3), 231-245.
Heinich, R., Molenda, M., Russell, J. D. & Smaldino, S. E. (1996). Instructional media and technologies for learning (Rev. ed). Englewood Cliffs, NJ: Merrill.
IMS Global Learning Consortium (2002). Guidelines for developing accessible learning applications. Available online at: http://www.imsglobal.org/accessibility/accv1p0/imsacc_guidev1p0.html.
Mayer, R. E. (2003). The promise of multimedia learning: using the same instruction design methods across different media. Learning and Instruction, 13, 125-129.
Palloff, R. & Pratt, K. (2003). Creating effective online and blended courses. Retrieved from http://www.xroadservices.com/home/downloads.html.
Sheybani, E. & Javidi, G. (2004). Interactive multimedia and distance learning. Paper presented at the 2004 ASEE/IEEE Frontiers in Education Conference, Savannah, GA. Retrieved from http://fie.engrng.pitt.edu/fie2004/papers/1539.pdf.